Create, Edit, Texturize, Animate and Rig assets to be imported into Game engines

Aiming for a career in 3D Game Development? You need to start with the 3d assets. As an independent game developer, complete control over your project is a must. Instead of relying on ready to use standard objects from the web, create and edit customized objects for your project yourself. Export these objects into Unreal Engine or Unity to populate your game with the right hero objects, props, animated sequences, rigged characters and more.

Course curriculum

  • 1

    Software Installation

    • 00_Software Installation

  • 2

    Interface, Navigation and Basic Creation & Editing

    • Ch 1.1_Interface and Navigation

    • Ch 1.2_Basic Geometry Creation

    • Ch 1.3_Move, Rotate, Scale, Duplicate

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    • Ch 1.4_Selection & Precision Modelling

    • Ch 1.5_3D Origin & Cursor-

    • Ch 1.6_Mesh editing- Extrude, Inset, Insert loop

    • Ch 1.7_Modifiers – Subdivision, Mirror,Curve, Array

  • 3

    Advanced Mesh Editing

    • Ch 2.1_Mesh Editing

    • Ch 2.2 Transform

    • Ch 2.3 Display Options

    • Ch 2.4 Vertex Groups

    • Ch 2.5 Relationsn& Empties

    • Ch 2.6 Text

    • Ch 2.7 Modelling With Curves

    • Ch 2.8 Deform Modifiers

    • Ch 2.9 Generative Modifier

    • Ch 2.10 Modelling Using Reference Image

    • Ch 2.11 Sculpting – Brushes, Sculpting With Textures

  • 4

    Lights, camera, Shaders & Textures

    • Ch 3.1 Understanding Scene Setup – Lights Camera

    • Ch 3.2 Material Shaders

    • Ch 3.3 Shaders Using Node Editing (Procedural Textures)

    • Ch 3.4 Seams & Uv Unwrapping

    • Ch 3.5 Textures

    • Ch 3.6 Texture Painting

    • Ch 3.7 Understanding Environment Lighting

  • 5

    Animation

    • Ch 4.1 Understanding Timeline

    • Ch 4.2 Automatic Key Framing

    • Ch 4.3 Graph Editor & F-Curves

    • Ch 4.4 Shape Keys-1

  • 6

    Rigging

    • Ch 5.1 Character Creation-1

    • Ch 5.2 Bone Setup-1

    • Ch 5.3 Attaching Bones To Character

    • Ch 5.4 Weight Painting

    • Ch 5.5 Inverse Kinematics & Forward Kinematics

    • Ch 5.6 Rotation Constraints

    • Ch 5.7 Setting Up Character Poses

    • Ch 5.8 Setting Up Walk Cycle

    • Ch 5.9 Export For Unreal Engine

    • Ch 5.10 Riggify

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