Meet the Graphical Algorithm Editor in Rhino

Grasshopper is a visual programming language that runs within the Rhinoceros 3D computer-aided design application. It is used to create parametric designs. Grasshopper within Rhino 6 can be used in two main ways : One - To create different designs using the same concept by changing the parameters. E.g. Number of folds on a surface Two - Reduce the time span of repetitive tasks using the same algorithm with different geometries in different designs. E.g. Designs to be placed in a gallery Grasshopper is now used extensively in Architecture and Product Design and is upcoming in the Jewelry Industry.
Conditional Box Morph example

Course curriculum

  • 1

    Chapter 1 - Interface, Navigation, Display

  • 2

    Chapter 2 - Data Matching

  • 3

    Chapter 3 - Data Creation

    • Section 1 - Series

    • Section 2 - Range

    • Section 3 - Fibonacci Series

    • Section 4 - Random and Jitter

  • 4

    Chapter 4 - Pattern Creation

    • Section 1 - Horizontal patterns

    • Section 2 - Circular patterns

  • 5

    Chapter 5 - Grids

    • Section 1 - Grids

    • Section 2 - Exercise with Extrude

  • 6
  • 7

    Chapter 7 - Organising Data

    • Section 1 - Data Lists

    • Section 2 - Data Trees

    • Section 3 - Excercise

  • 8

    Chapter 8 - Attractors

    • Section 1 - One point attractor effect in XY plane

    • Section 2 - One point attractor effect in Z direction

    • Section 3 - Two Points Attractors

    • Section 4 - Curve Attractors

  • 9

    Chapter 9 - Curve & Surface Evaluation

    • Section 1 - Curve and Surface Evaluation

    • Section 2 - Proliferation of objects on surface

    • Section 3 - Rotating objects on surface using an attractor

    • Section 4 - Non-uniform surface Evaluation

  • 10

    Chapter 10 - Morphing

    • Section 1 - Concept of Box Morph

    • Section 2 - Surface Box

    • Section 3 - Box Morph with Attractor

    • Section 4 - Conditional Box Morph

  • 11

    Chapter 11 - NURBS creation

    • NURBS

  • 12

    Chapter 12 - Mesh Creation

    • Mesh - Part 1

    • Mesh - Part 2

  • 13

    Chapter 13 - Voronoi Designs

    • Section 1 - Voronoi 2d

    • Section 2 - Voronoi 3d

    • Section 3 - Voronoi on any geometry

  • 14

    Chapter 14 - Image Sampler

    • Design using an Image Input

  • 15

    Chapter 15 - Weave

    • Weave Surface Creation

  • 16

    Chapter 16 - Graph mapper

    • Using Graph mapper to control placement of Points

  • 17

    Chapter 17 - Fabrication

    • Fabrication - Orient and Nest for CNC

  • 18

    Project

    • Filigiri using Grasshopper

Reviews

5 star rating

Excellent Course

samarth reddy

The training was in-depth yet being simple to comprehend. The instructors have made certain that they are presenting the material in a manner that will not leave the learner perplexed or bewildered. A thorough examination of one of the most advanc...

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The training was in-depth yet being simple to comprehend. The instructors have made certain that they are presenting the material in a manner that will not leave the learner perplexed or bewildered. A thorough examination of one of the most advanced skills in computational design: the ability to do algorithmic modelling. The training on Grasshopper and its computational methodologies were quite interesting & beneficial. It is highly recommended! Thank you so much for putting together such an excellent course!

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5 star rating

Grasshopper

Rutalee Khanvilkar

I have been practising Rhinoceros since 5 years now and grasshopper has just made the design process much easier. It's a tool of precision if learnt rightly and scripted well ,it will create wonders in design output. Grasshopper is a must for ever...

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I have been practising Rhinoceros since 5 years now and grasshopper has just made the design process much easier. It's a tool of precision if learnt rightly and scripted well ,it will create wonders in design output. Grasshopper is a must for every Rhinoceros user.

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5 star rating

positive start

Sandip Panchal

so simple to understand , teaching language easy to understand. first time learning pressure and fear out . time saving .

so simple to understand , teaching language easy to understand. first time learning pressure and fear out . time saving .

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Meet the instructor

Maya Pundale

Chief Instructor

Maya Pundale has more than 20 years of experience in multiple platforms such as Unreal Engine, Rhino, Blender, KeyShot, etc. She is an Authorized Rhino Trainer, Unreal Authorized Instructor and Certified KeyShot Trainer and has teaching experience of more than 18 years. She has trained more than 2000 students and professionals in various industries such as Architecture, Jewelry, Product Design, Gaming, Advertising and Animation Studios.

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