Create, Edit, Analyze, Document, Render and Animate NURBS curves, surfaces, and solids

We have created a comprehensive course with projects for you to learn Rhino for Architecture. Rhino is strong in surfaces. We will initially cover the Interface, Navigation and Display to have a base understanding of the software. The next step is where you will be introduced to Modelling Aids and the understanding between lines, curves, surfaces and solids. Having understood the basics, we will then learn all about curves, surfaces and solids. We will finally learn all about giving dimensions and creating layouts for presentations. This will be followed by understanding of meshes, tools, rendering and animation. To complete your understanding we will then undertake 8 projects together.
Complex Surface creation

Course curriculum

  • 1

    Chapter 1 - Interface, Navigation, Display

    • Note

    • Section 1 - Interface

      FREE PREVIEW
    • Section 2 - Layer colours

    • Section 3 - Materials

    • Section 4 - Hide n lock

    • Section 5 - Selection

    • Section 6 - Viewports

    • Section 7 - Navigation

    • Section 8 - Basic Edit

    • Exercise for Chapter 1

    • Quiz for Chapter 1

  • 2

    Chapter 2 - Modeling Basics

    • Note

    • Section 1 - Modeling Aids

    • Section 2 - Gumball

    • Section 3 - Degrees

    • Section 4 - Precision Modeling

    • Section 5 - Elevation and CPlane

    • Exercise for Chapter 2

  • 3

    Chapter 3 - Curve Creation

    • Note

    • Section 1 - Lines

    • Section 2 - Curves

    • Section 3 - Circle to Polygon

    • Exercise for Chapter 3

  • 4

    Chapter 4 - Curve Editing

    • Note

    • Section 1 - Extend Curves

    • Section 2 - Fillet, Chamfer, Connect Curves

    • Section 3- Blend Curves

    • Section 4 - Offset Curves

    • Section 5 - Curve from 2 Views

    • Section 6 - Cross Section Profiles

    • Section 7 - Continue Curve

  • 5

    Chapter 5 - Points from Curves

    • Note

    • Section - Creation of Points from Curves

  • 6

    Chapter 6 - Surface Creation

  • 7

    Chapter 7 - Curves from Objects

    • Note

    • Section 1 - Project and Pullback

    • Section 2 - Creation of curves from existing objects

    • Section 3 - Create and Apply UV Curves

  • 8

    Chapter 8 - Curve Edit Tools

    • Note

    • Section - Advanced Editing of Curves

  • 9

    Chapter 9 - Surface Editing

    • Note

    • Section 1 - Fillet, Chamfer, Blend surfaces

    • Section 2 - Offset Surface

    • Section 3 - Generate Developable Surfaces

  • 10

    Chapter 10 - Solid Creation

    • Note

    • Section 1 - Solid Primitives A

    • Section 2 - Solid Primitives B

    • Section 3 - Pipe

    • Section 4 - Text Object

    • Section 5 - Extrude Surface

  • 11

    Chapter 11 - Surface Edit Tools

    • Note

    • Section 1 - Match and Merge Surfaces

    • Section 2 - Untrim

    • Section 3 - Surface Edit Tools

  • 12

    Chapter 12 - Edge Edit Tools

    • Note

    • Section - Editing Edges

  • 13

    Chapter 13 - Solid Editing

    • Note

    • Section 1 - Fillet, Chamfer, Blend Solids

    • Section 2 - Offset Solid

    • Section 3 - Extract and Cap solids

    • Section 4 - Boolean Operations with Solids

  • 14

    Chapter 14 - Solid Edit Tools

    • Note

    • Section 1 - Advanced Editing of Solid objects

    • Section 2 - Creating and Editing Holes in Solids

    • Section 3 - Wirecut

  • 15

    Chapter 15 - Transformation and Deformation Tools

    • Note

    • Section 1 - Basic Transform

    • Section 2 - Box edit

    • Section 3 - Symmetry

    • Section 4 - Align

    • Section 5 - Orient

    • Section 6 - Array

    • Section 7 - Flow along Curve and Surface

    • Section 8 - Deform

    • Section 9 - Cage Edit

    • Section 10 - Modify Points

    • Section 11 - Blocks

  • 16

    Chapter 16 - Dimensions & Layouts

    • Note

    • Section - Dimensions and Layouts

  • 17

    Chapter 17 - Analyze

    • Note

    • Section - Analyze geometry

  • 18

    Chapter 18 - Mesh

    • Note

    • Section - Mesh

  • 19

    Chapter 19 - Tools

    • Note

    • Section - Tools

  • 20

    Chapter 20 - Rendering & Animation

    • Note

    • Section 1 - Texture

    • Section 2 - Reflection

    • Section 3 - Transparency

    • Section 4 - Light

    • Section 5 - Effects

    • Section 6 - Animation

  • 21

    Projects

    • Note

    • Project 1 - Complex Surface

    • Project 2 - Hotel Room

    • Project 3 - Opera House

    • Project 4 - Staircase

    • Project 5 - Subway

    • Project 6 - Swiss_Re building

      FREE PREVIEW
    • Project 7 - Tessalation stucture

    • Project 8 - Waffle structure

Reviews

5 star rating

A positive class

Aparajita Vibu

Tesseract is a bluestone capable of teleporting anything from one point in the universe to another, no doubt "BlueStone" is a milestone in online classes for the most advanced software. I was amazed at the learning experience with them. More tha...

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Tesseract is a bluestone capable of teleporting anything from one point in the universe to another, no doubt "BlueStone" is a milestone in online classes for the most advanced software. I was amazed at the learning experience with them. More than business, imparting the knowledge was found to be their motto. The study materials are very easy and clear to process. They are also informative and kind enough in clarifying the doubts.

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5 star rating

Best pace and elaboration

Minal Chaudhari

all commands are narrated very nicely and with a understandable pace... Loved the training... Good Going Guys.

all commands are narrated very nicely and with a understandable pace... Loved the training... Good Going Guys.

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5 star rating

Happy I chose it :)

Reuben Roy

Maya Maam and Sandeep Sir are real lifesavers!! I wanted to learn Rhino and Grasshopper before I left for my masters at UNSW,Sydney and came across Bluestone TL. The location of the office is really accessible and the teaching methods are student...

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Maya Maam and Sandeep Sir are real lifesavers!! I wanted to learn Rhino and Grasshopper before I left for my masters at UNSW,Sydney and came across Bluestone TL. The location of the office is really accessible and the teaching methods are student friendly. You get a personal Pc to practise rhino whilst class and tutorials post the course to guide you through the whole thing again.(obviously cos we're going to forget all those tips after a week post class) The tutors know the software inside out and make grasping it a lot easier. Ps. Id recommend taking the 40 hours in two weeks and taking a project of yours with you when you join so that you may remember what you did and can practise on it for your studio submissions. Also ask tons of stupid questions. They don't judge :P

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Meet the instructor

Maya Pundale

Chief Instructor

Maya Pundale has more than 20 years of experience in multiple platforms such as Unreal Engine, Rhino, Blender, KeyShot, etc. She is an Authorized Rhino Trainer, Unreal Authorized Instructor and Certified KeyShot Trainer and has teaching experience of more than 18 years. She has trained more than 2000 students and professionals in various industries such as Architecture, Jewelry, Product Design, Gaming, Advertising and Animation Studios.

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