Create, Edit and Animate

We have created a comprehensive course with designs for you to learn Rhino for Jewelry. Rhino is strong in surfaces. We will initially cover the Interface, Navigation and Display to have a base understanding of the software. The next step is where you will be introduced to Modelling Aids and the understanding between lines, curves, surfaces and solids. Having understood the basics, we will then learn all about curves, surfaces and solids. We will finally learn all about giving dimensions and creating layouts for presentations. This will be followed by understanding of meshes, tools, rendering and animation . We will then gain a thorough understanding of jewelry settings with the help of 17 detailed videos. Finally having gone through the making of 42 designs you are now ready to create production ready jewelry.
Complex Surface creation

Course curriculum

  • 1

    Chapter 1 - Interface, Navigation, Display

    • Note

    • Section 1 - Interface

      FREE PREVIEW
    • Section 2 - Layer colours

    • Section 3 - Materials

    • Section 4 - Hide n lock

    • Section 5 - Selection

    • Section 6 - Viewports

    • Section 7 - Navigation

    • Section 8 - Basic Edit

    • Exercise for Chapter 1

    • Quiz for Chapter 1

  • 2

    Chapter 2 - Modeling Basics

    • Note

    • Section 1 - Modeling Aids

    • Section 2 - Gumball

    • Section 3 - Degrees

    • Section 4 - Precision Modeling

    • Section 5 - Elevation and CPlane

    • Exercise for Chapter 2

  • 3

    Chapter 3 - Curve Creation

    • Note

    • Section 1 - Lines

    • Section 2 - Curves

    • Section 3 - Circle to Polygon

    • Exercise for Chapter 3

  • 4

    Chapter 4 - Curve Editing

    • Note

    • Section 1 - Extend Curves

    • Section 2 - Fillet, Chamfer, Connect Curves

    • Section 3- Blend Curves

    • Section 4 - Offset Curves

    • Section 5 - Curve from 2 Views

    • Section 6 - Cross Section Profiles

    • Section 7 - Continue Curve

  • 5

    Chapter 5 - Points from Curves

    • Note

    • Section - Creation of Points from Curves

  • 6

    Chapter 6 - Surface Creation

  • 7

    Chapter 7 - Curves from Objects

    • Note

    • Section 1 - Project and Pullback

    • Section 2 - Creation of curves from existing objects

    • Section 3 - Create and Apply UV Curves

  • 8

    Chapter 8 - Curve Edit Tools

    • Note

    • Section - Advanced Editing of Curves

  • 9

    Chapter 9 - Surface Editing

    • Note

    • Section 1 - Fillet, Chamfer, Blend surfaces

    • Section 2 - Offset Surface

    • Section 3 - Generate Developable Surfaces

  • 10

    Chapter 10 - Solid Creation

    • Note

    • Section 1 - Solid Primitives A

    • Section 2 - Solid Primitives B

    • Section 3 - Pipe

    • Section 4 - Text Object

    • Section 5 - Extrude Surface

  • 11

    Chapter 11 - Surface Edit Tools

    • Note

    • Section 1 - Match and Merge Surfaces

    • Section 2 - Untrim

    • Section 3 - Surface Edit Tools

  • 12

    Chapter 12 - Edge Edit Tools

    • Note

    • Section - Editing Edges

  • 13

    Chapter 13 - Solid Editing

    • Note

    • Section 1 - Fillet, Chamfer, Blend Solids

    • Section 2 - Offset Solid

    • Section 3 - Extract and Cap solids

    • Section 4 - Boolean Operations with Solids

  • 14

    Chapter 14 - Solid Edit Tools

    • Note

    • Section 1 - Advanced Editing of Solid objects

    • Section 2 - Creating and Editing Holes in Solids

    • Section 3 - Wirecut

  • 15

    Chapter 15 - Transformation and Deformation Tools

    • Note

    • Section 1 - Basic Transform

    • Section 2 - Box edit

    • Section 3 - Symmetry

    • Section 4 - Align

    • Section 5 - Orient

    • Section 6 - Array

    • Section 7 - Flow along Curve and Surface

    • Section 8 - Deform

    • Section 9 - Cage Edit

    • Section 10 - Modify Points

    • Section 11 - Blocks

  • 16

    Chapter 16 - Dimensions & Layouts

    • Note

    • Section - Dimensions and Layouts

  • 17

    Chapter 17 - Analyze

    • Note

    • Section - Analyze geometry

  • 18

    Chapter 18 - Mesh

    • Note

    • Section - Mesh

  • 19

    Chapter 19 - Tools

    • Note

    • Section - Tools

  • 20

    Chapter 20 - Rendering & Animation

    • Note

    • Section 1 - Texture

    • Section 2 - Reflection

    • Section 3 - Transparency

    • Section 4 - Light

    • Section 5 - Effects

    • Section 6 - Animation

  • 21

    Jewelry Settings

    • Note

    • Section 1 - Channel Setting

    • Section 2 - Bezel Setting

    • Section 3 - Plate Prong Setting

    • Section 4 - Collate Prong Setting

    • Section 5 - Flush Setting

    • Section 6 - Wall Prong Setting

    • Section 7 - Finding

    • Section 8 - Italian Prong Setting

    • Section 9 - U Prong Setting

    • Section 10 - Invisible Setting

    • Section 11 - Pressure Setting

    • Section 12 - Illusion Setting

    • Section 13 - Nick Setting

    • Section 14 - Pave Setting

    • Section 15 - Pin Joint

    • Section 16 - Linking

    • Section 17 - Scooping & Twist effect

  • 22

    Projects

    • Note

    • Design 1 - Bridal Ring 1 (BRR 1)

    • Design 2 - Bridal Ring 2 (BRR 2)

    • Design 3 - Cocktail Ring 1 (CKTR 1)

    • Design 4 - Cocktail Ring 2 (CKTR 2)

    • Design 5 - Engagement Ring 1 (ENGR 1)

    • Design 6 - Engagement Ring 2 (ENGR 2)

    • Design 7 - Eternity Band 1 (ETB 1)

    • Design 8 - Eternity Band 2 (ETB 2)

    • Design 9 - Gent's Ring 1 (GR 1)

    • Design 10 - Gent's Ring 2 (GR 2)

    • Design 11 - Half Necklace 1 (HNKL 1)

    • Design 12 - Half Necklace 2 (HNKL 2)

    • Design 13 - Hoop Earring 1 (HPER 1)

    • Design 14 - Hoop Earring 2 (HPER 2)

    • Design 15 - Heart Pendant 1 (HTP 1)

    • Design 16 - Heart Pendant 2 (HTP 2)

    • Design 17 - J-Shape Earring 1 (JSER 1)

    • Design 18 - J-Shape Earring 2 (JSER 2)

    • Design 19 - Loose Bracelet 1 (LBR 1)

    • Design 20 - Loose Bracelet 2 (LBR 2)

    • Design 21 - Pendant with Loop 1 (LPP 1)

    • Design 22 - Pendant with Loop 2 (LPP 2)

    • Design 23 - Necklace 1 (NKL 1)

    • Design 24 - Necklace 2 (NKL 2)

    • Design 25 - Oval Bracelet 1 (OVBL 1)

    • Design 26 - Oval Bracelet 2 (OVBL 2)

    • Design 27 - Round Bangle 1 (RBL 1)

      FREE PREVIEW
    • Design 28 - Round Bangle 2 (RBL 2)

    • Design 29 - Stud Earring 1 (SDER 1)

    • Design 30 - Stud Earring 2 (SDER 2)

    • Design 31 - Slider Pendant 1 (SLP 1)

    • Design 32 - Slider Pendant 2 (SLP 2)

    • Design 33 - Solitaire Ring 1 (SR 1)

    • Design 34 - Solitaire Ring 2 (SR 2)

    • Design 35 - Journey Earring 1 (STER 1)

    • Design 36 - Long Earring 2 (STER 2)

    • Design 37 - Tennis Bracelet 1 (TNBR 1)

    • Design 38 - Tennis Bracelet 2 (TNBR 2)

    • Design 39 - Tanmaniya 1 (TNM 1)

    • Design 40 - Tanmaniya 2 (TNM 2)

    • Design 41 - Wedding Bands 1 (WB 1)

    • Design 42 - Wedding Bands 2 (WB 2)

    • Project assets

Reviews

5 star rating

Indepth concept very awesome course i liked it very much....

Prasuna Vundavalli

5 star rating

All of them are very good .

Sweety Jhaveri

Every tutorial explains all the commands very neatly which can be understood even by an amateur. Excellent videos.

Every tutorial explains all the commands very neatly which can be understood even by an amateur. Excellent videos.

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5 star rating

very satisfying

Radhika ch

every command is explained in detail and understandable way. In addition to that mam helped me with my queries also whenever I have doubts

every command is explained in detail and understandable way. In addition to that mam helped me with my queries also whenever I have doubts

Read Less
5 star rating

Excellent video preparation and presentation

Vijay Siva

Well explanation, easy to understand.

Well explanation, easy to understand.

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Meet the instructor

Maya Pundale

Chief Instructor

Maya Pundale has more than 20 years of experience in multiple platforms such as Unreal Engine, Rhino, Blender, KeyShot, etc. She is an Authorized Rhino Trainer, Unreal Authorized Instructor and Certified KeyShot Trainer and has teaching experience of more than 18 years. She has trained more than 2000 students and professionals in various industries such as Architecture, Jewelry, Product Design, Gaming, Advertising and Animation Studios.

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