Structured Unreal Engine course by Unreal Authorized Training Center

Strengthen the fundamentals of your Unreal Engine knowledge with this step-by-step structured course. Learn the concepts of assets, materials, lights, effects, linear output as well as interactive output using Unreal Engine 5.

Course curriculum

  • 1

    Chapter 1 - Introduction

    • Introduction to Unreal Engine

  • 2

    Chapter 2 - Interface, Navigation & Display

  • 3

    Chapter 3 - Project Anatomy

    • Section 1 - Project Anatomy

    • Section 2 -Gameplay Framwork

  • 4

    Chapter 4 - Adding and Organizing content

    • Section 1 - Import assets

    • Section 2 - Direct Link

    • Section 3 - Datasmith

    • Section 4 - Quixel Import

    • Section 5 - Source Control

    • Section 6 - Migration

    • Section 7 - BSP and Modeling tools

    • Section 8 - Organizing Outliner

    • Reference Files used in the video

  • 5

    Chapter 5 - Static Meshes

    • Assets and Actors

  • 6

    Chapter 6 - Materials

    • Section 1 - Materials and Material Instances with Colors

    • Section 2 - Materials and Material Instances with Textures

    • Section 3 - Understanding Texture Editor

    • Reference Files used in the video

  • 7

    Chapter 7 - Lights

    • Section 1 - Interior Lights

    • Section 2 -Exterior Lights

    • Section 3 - Reflection Capture Actors

    • Section 4 - Building Lights

    • Section 5 - Post Process Volume

    • IES lights used in the video

  • 8

    Chapter 8 - Landscape & Foliage

    • Section 1 - Landscape and Landscape material creation

    • Section 2 - Using Landmass plugin

    • Section 3 - Adding Foliage

    • Section 4 - Understanding Foliage Material

  • 9

    Chapter 9 - Particles

    • Section 1 - First Particle and Particle Material creation

    • Section 2 - Understanding modules in CPU Emitter

    • Section 3 - GPU Sprite

    • Section 4 - Sub UV

    • Section 5 - Niagara System

  • 10

    Chapter 10 - Physics

    • Section 1 - Simulating Physics

    • Section 2 - Dampening

    • Section 3 - Bounce

    • Section 4 - Collision

  • 11

    Chapter 11 - Audio

    • Audio assets, Cues, Volumes and Reverb options

  • 12

    Chapter 12 - Sequencer

    • Section 1 - Sequencer and Cinematic viewport

    • Section 2 - Cine Camera Actor

    • Section 3 - Keyframing Actor Properties

    • Section 4 - Physics in Sequencer

  • 13

    Chapter 13 - Introduction to Blueprints

    • Section 1 - Level Blueprint

    • Section 2 - Blueprint Class

    • Section 3 - AI controlled object game

  • 14

    Chapter 14 - Widget Blueprint

    • Section 1 - Creation of Variables

    • Section 2 - Blueprints for game

    • Section 3 - First HUD creation

    • Section 4 - Controller and Game Mode classes

    • Section 5 - Level with HUD

  • 15

    Chapter 15 - Packaging

    • Packaging for Windows

  • 16

    Bonus - Chapter on using Control Rig in Unreal Engine

    • Importing a Character in Unreal Engine

    • Creating a Control Rig asset

    • Forward Kinematics

    • Inverse Kinematics

    • Animation using Control Rig

Testimonials

“I’m super excited writing this note for my Unreal Engine program experience with Bluestone Tech Labs. And I would like to say a big big thank you to Maya madam from Bluestone team for giving such a great learning experience. The program has given me a great level of confidence while using the game engine. The online Unreal Engine content that is developed and delivered by Maya madam is truly outstanding and the regular offline support that she enables on call or on WhatsApp is a big differentiator. In the past I tried very had to subscribe to many YouTube and Udemy courses for almost 2 years but not a single course comes close to the one Bluestone has carved out for Beginner level and that too at a decent price. Maya madam and her team definitely without a doubt are the best Unreal Engine certified centre in India. I highly recommend all their blended learning programs and wish them all the very best for the future. Keep rocking!! 😊”

Royston Wilson - Design & Media Team at McKinsey&Co.

“Simple and Easy.”

Graphics team of Flowers 24 TV

Instructor

Unreal Authorized Instructor

Maya Pundale

Chief Instructor

Maya Pundale has more than 20 years of experience in multiple platforms such as Unreal Engine, Rhino, Blender, KeyShot, etc. She is an Authorized Rhino Trainer, Unreal Authorized Instructor and Certified KeyShot Trainer and has teaching experience of more than 18 years. She has trained more than 2000 students and professionals in various industries such as Architecture, Jewelry, Product Design, Gaming, Advertising and Animation Studios.

Unreal Training Partner

Learn from Authorized Personnel

We keep ourselves updated and interact closely with the Unreal Training Partner Team